From video games to films

Media reviews

These reviews are purely made to achieve how I felt about a piece of media on release. With the constant change in how we consume different types of media, I wanted to create a space where I could speak my mind. Mainly with regards to games, they're constantly evolving and are not limited to being a finished product on release
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Why does this matter? It doesn't This is purely a place for me to archive my opinion and how I felt whilst experiencing the mentioned type of media. Please keep in mind, I am just the average consumer and this space is to be created to archive how I felt about initial expsure of the type of media.
Destiny 2 Lightfall
The content that motivated me to start this...
Lightfall is a complicated topic and after completing the campaign and working through some basic neomuna quests I felt so many mixed emotions I wantd to create a review that I can look back on in a year (or when the final shape has taken place).
How did light fall impress me?
The planet/ introduction of neomuna felt fluent, and the traversal from a space-based battle to a city under siege was well executed, though, you do have to ask, did earth just enter a state of temporary slumber after us (the guardian left)? Was Zavala just flabbergasted into staring into space?
Stranding about
Fast forward, strand... initially, I was impressed, but keep in mind, I am a hunter main. This new subclass can create a new layer of platforming. You're given the tools to area control through area navigation, which sounds backwards, but every subclass falls to kill fast, control the area, and survive. Strand opens the door to instead, relocate, kill, relocate. That's the initial subjection of strand done, as the story progressed, of which I was playing on legendary, strand became this beautiful annoyance that I wasn't prepared for. We are thrown into arenas fighting harder enemies with new tools (skill issue). The issue with strand, as mentioned, I played through as a hunter, I feel the grappling hook has potential, however, maybe Bungie could create a new form of ability use, let me explain myself. The cooldown of the grapple (after the campaign is way too long), I understand it's a grenade replacement, however, it might be wise to implement a non-lethal usage, if the user grapples without following with a punch refund the grapple within 10 seconds (might even be too long). If the user grapples with a follow-up punch, maybe refund the grapple but add a cooldown for the punch. Grappling without damage is as effective as a standard movement (with style) since the grapple speed isn't exactly fast. Also, worth mentioning, the grapple completely replaces the grenade, to me, the grapple does not hold its own in this trade-off. I can now, grapple with something (which I hope to god is the right location) and now I am waiting on a long-ass cooldown to let me go again. Now, the throwing dagger things... they're not bad, I appreciate the skill ceiling that the whole subclass offers. If you're on top of it, you can reduce the cooldown of the daggers by catching them. The animation is fluent for the daggers too, which is a positive, but this is destiny's bread and butter. The supper. Oh boy isn't it super. The final boss of the campaign was melted by constantly left clicks whilst in this super (still on legendary).
A cliffhanger in a paid service game?
You can't do it (obviously you can, just doesn't leave much to desire), the world doesn't stop, when a cliffhanger is done in a film the watcher is forced to wait, without any development. But in a service game, the cliff hanger happens and everyone just pretends something more important is happening elsewhere in the world. Now let's summarise, the campaign was great, I felt the world creation was delivered perfectly. The only problem was the ending, Imagine this, Thanos gets all the infinity stones and just walks off with them... same energy.